![]() ![]() If you’re going to claim to be realistic, you have to show the good and the bad, and address the ethics of the atrocities that occurred.” ![]() “I was walking among giants, and saw incredible acts of heroism and sacrifice, but those men shouldn’t have been there in the first place. This wasn’t,” said Phipps, who deployed twice to Iraq, first to Fallujah in 2004 and then to Ramadi in 2005. “Americans need to accept that we shouldn’t have been there. Some, like John Phipps, a former intel Marine who previewed the game as part of Military Times’ review, argued that the early release version has so far failed to deliver on its promise of realism by shying away from the harsher realities of war. It’s a lofty goal, to be sure, and the margin for error is slim. My hope for the project was that the game could be a medium for all those things, for a diverse group of Marines, and I believe it succeeded.” A game could capture various perspectives, stories, ideas, and feelings in a way that was personal and intimate. “I always felt a movie would be too narrow of a lens to capture our experience in Iraq. “My unit was really diverse, in every way that word can be defined,” said the former sergeant with 3rd Battalion, 1st Marine Regiment. (Courtesy of Victura and Highwire Games)įor Garcia, “Six Days in Fallujah” is an opportunity to capture the experience of rank-and-file Marines at war. Eddie Garcia, left, seen alongside an in-game rendering from "Six Days in Fallujah," and a photo of him from his time in the Marine Corps. ![]()
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